Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4uQoV-zuLps-8h6qx-ER86m-7XmfO | 9/20/2 | 51.9 | 0.56 | 2026-06-13 20:12:25 · 37m 48s | |
| CSGO-DeEmB-tXLHD-NKUbi-Y3uym-ejLjC | 14/4/5 | 106.5 | 1.83 | 2026-06-13 19:47:11 · 21m 7s | |
| CSGO-FTTY4-DYs8R-cGA9f-oabhK-m9hWA | 9/14/3 | 59.4 | 0.77 | 2026-06-11 18:55:03 · 29m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.