Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-H7d3Y-oSfGe-qTCrB-B3GHX-UG4ED | 22/15/6 | 92.6 | 1.39 | 2026-06-22 19:02:42 · 41m 52s | |
| CSGO-iziZ3-Yxhm7-dTbGb-C3A3v-JCjjD | 10/19/7 | 66.4 | 0.65 | 2026-06-22 18:20:12 · 39m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.