Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qsb9e-69T8Y-6GQ9D-pdDro-dDWPA | 4/6/1 | 66.7 | 0.94 | 2026-07-03 14:26:36 · 9m 49s | |
| CSGO-X5oJK-Sity5-hPaR9-qFxb4-dfVvD | 13/14/1 | 64.7 | 0.97 | 2026-07-03 13:53:55 · 29m 17s | |
| CSGO-ssTnX-b8YeJ-QC3x7-Do8pX-nFzAC | 24/22/2 | 84.5 | 1.13 | 2026-06-30 19:25:42 · 46m 31s | |
| CSGO-N7hmC-beMvm-MtUnz-xBifQ-7mw9H | 21/19/4 | 94.8 | 1.32 | 2026-06-30 18:35:17 · 33m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.