Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BWrap-i8kfa-OjKQb-sEMkB-zKkXM | 18/13/1 | 96.3 | 1.48 | 2026-06-29 14:14:45 · 29m 44s | |
| CSGO-yyZLW-KehNz-JYYch-7sezE-ZoZUN | 17/18/4 | 75.1 | 1.12 | 2026-06-21 10:51:11 · 34m 52s | |
| CSGO-ueLXh-FfzeL-vsESj-3GRbP-e7PVP | 18/17/6 | 94.8 | 1.22 | 2026-06-07 18:19:09 · 34m 10s | |
| CSGO-PC3Go-WXThK-LrYMe-fxox7-TAqVQ | 9/14/3 | 56.5 | 0.75 | 2026-06-07 17:47:25 · 28m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.