Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WLrn6-wqhPK-arDQt-yxsjS-a6KbM | 6/9/4 | 48.3 | 0.80 | 2026-07-05 13:47:00 · 20m 47s | |
| CSGO-Tb6r9-u45Aq-mb3jP-Kc9xK-6bZYO | 7/15/3 | 44.2 | 0.62 | 2026-07-05 12:48:25 · 24m 6s | |
| CSGO-wL77a-iP6MA-mXDVn-5PKq9-TqTiA | 9/8/5 | 62.4 | 1.18 | 2026-07-05 12:15:53 · 22m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.