Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-C3Sa9-qmt9V-7jB8R-nOqNf-OYTSH | 27/16/7 | 111.3 | 1.61 | 2026-07-03 12:33:38 · 38m 25s | |
| CSGO-XmhPy-DGoQu-P3c59-UNq68-hd5yD | 15/18/7 | 86.3 | 1.05 | 2026-06-30 13:20:26 · 33m 54s | |
| CSGO-DbOTw-DPKKZ-9ziCc-qZ8Hf-2PDRE | 16/8/3 | 101.4 | 1.77 | 2026-06-26 09:14:59 · 21m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.