Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RqNms-tdywr-bmUEG-ET5ki-djEuA | 21/9/4 | 97.1 | 1.67 | 2026-07-08 06:37:35 · 30m 30s | |
| CSGO-nQ2em-naEAD-kcZ3i-5t3Rt-rfdZH | 10/17/1 | 45.5 | 0.68 | 2026-07-08 06:03:10 · 31m 10s | |
| CSGO-tQc4t-Zkpu6-SsbLr-WsP7U-N7GrL | 12/16/2 | 66.4 | 0.92 | 2026-07-04 09:41:21 · 30m 16s | |
| CSGO-m84Oo-j5hv6-DSHxB-6xbB7-dLaxJ | 20/8/2 | 98.8 | 1.65 | 2026-07-02 18:35:39 · 24m 31s | |
| CSGO-MEUvy-W67hH-96sMd-C4C46-CebRF | 19/9/3 | 83.5 | 1.55 | 2026-07-02 17:03:24 · 34m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.