76561197990286461
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-7%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-3.4%Peak single-match outcome anomaly 35.5/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 18 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 17 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YLskB-QF3fV-ySHKB-pwuHY-JuiTL | 3/14/0 | 18.3 | 0.09 | 2026-07-06 08:43:16 · 24m 30s | |
| CSGO-vMeGM-dt3sS-t5Tad-DYN5p-yNTWJ | 8/18/6 | 52.3 | 0.48 | 2026-07-06 07:59:17 · 34m 10s | |
| CSGO-DLKR7-VwMOQ-PVGkq-3WZFQ-nRyQN | 15/22/6 | 82.1 | 0.86 | 2026-07-06 06:52:27 · 39m 42s | |
| CSGO-sty79-KpXRS-nROfm-ibPkC-rcpmJ | 20/19/5 | 99.4 | 1.29 | 2026-07-06 03:53:50 · 40m 19s | |
| CSGO-tOf9m-vK6Or-t7e8T-noLJy-sLqRP | 8/20/6 | 54.1 | 0.53 | 2026-07-05 23:31:46 · 37m 47s | |
| CSGO-icacX-3N5kn-2ih2o-qd7Ax-FMXDJ | 21/16/1 | 86.1 | 1.31 | 2026-07-05 22:36:12 · 44m 50s | |
| CSGO-M2Cjp-OKDiC-Vmvmk-N67vX-BZAYN | 18/17/3 | 77.8 | 0.99 | 2026-07-05 21:44:56 · 36m 9s | |
| CSGO-j4v5k-qSj5z-OE5dV-BAYST-iHLHA | 19/5/0 | 103.2 | 1.89 | 2026-07-05 21:17:35 · 23m 48s | |
| CSGO-k82GY-OBKX7-ow6ha-3aHQu-y2DVF | 17/16/2 | 79.9 | 1.11 | 2026-07-04 21:19:52 · 32m 32s | |
| CSGO-xuGMa-nwFvd-FeUAL-7dsrF-8oZEC | 4/19/2 | 16.2 | 0.22 | 2026-06-21 05:58:23 · 32m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.