Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CeJAX-pekrL-wzqjn-dGjyD-VUeZH | 15/17/9 | 82.9 | 0.98 | 2026-07-05 18:59:41 · 36m 31s | |
| CSGO-WSx76-FT8Y8-h3VOn-32v5L-mSjGH | 20/23/8 | 71.7 | 0.90 | 2026-07-03 19:04:02 · 51m 19s | |
| CSGO-LUYJN-hsuB6-XOTFV-jJ5du-VN3tJ | 9/17/2 | 43.7 | 0.44 | 2026-07-03 18:14:33 · 39m 0s | |
| CSGO-Wxtv4-kODtR-eGUrc-b4kY8-AVVzE | 10/16/9 | 81.5 | 0.86 | 2026-06-11 17:29:39 · 37m 55s | |
| CSGO-mcq2m-92zMP-9k2Ca-armD9-eAFKO | 10/10/8 | 69.7 | 1.08 | 2026-06-11 16:49:35 · 29m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.