Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Jo6Bn-cNfXW-XdJkt-d5WXN-cHLHA | 21/16/9 | 96.9 | 1.42 | 2026-07-05 17:11:32 · 39m 35s | |
| CSGO-iMQCs-O3Yjz-C5nj5-hVMbs-oCi5P | 16/5/4 | 120.4 | 1.95 | 2026-07-04 18:46:45 · 18m 48s | |
| CSGO-BtANU-8rHrT-mUEcy-UYfdh-qESyL | 4/20/3 | 36.0 | 0.32 | 2026-06-27 17:13:43 · 33m 38s | |
| CSGO-MxjaZ-jDRRv-JSTKw-jt4yz-VWJeB | 15/6/2 | 92.2 | 1.61 | 2026-06-22 18:02:51 · 23m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.