Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-49YUt-i8Eoz-8KFp6-Bh8QG-RTZfE | 19/15/5 | 117.7 | 1.58 | 2026-07-06 18:34:30 · 27m 15s | |
| CSGO-H7YvB-W2PFc-H9Hef-svGVh-LkBAA | 10/19/6 | 56.0 | 0.75 | 2026-06-30 19:05:31 · 43m 35s | |
| CSGO-LeFbU-YOf2a-UcCzR-mXKLa-4jmMC | 14/15/7 | 73.8 | 1.02 | 2026-06-28 20:21:16 · 39m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.