Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-X64P5-rMi3v-9GvCF-WeJyp-QXpRP | 22/27/11 | 89.4 | 1.07 | 2026-07-01 13:19:11 · 52m 28s | |
| CSGO-sWSjX-LkNak-AQoyD-TLt2R-awkMC | 15/11/9 | 90.1 | 1.36 | 2026-06-30 19:44:45 · 27m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.