Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DLKR7-VwMOQ-PVGkq-3WZFQ-nRyQN | 15/15/2 | 54.4 | 1.00 | 2026-07-06 06:52:27 · 39m 42s | |
| CSGO-OALDG-aVrps-qw4Rn-oSPA8-ZUxXD | 12/18/6 | 57.4 | 0.84 | 2026-06-30 10:47:02 · 27m 4s | |
| CSGO-snkic-cTCNc-5iQR3-htqnP-iwa3K | 15/20/4 | 66.0 | 0.78 | 2026-06-29 07:07:55 · 35m 19s | |
| CSGO-TxOBz-3JCkd-BsWiX-Eiboc-FPGCF | 7/14/3 | 73.9 | 0.66 | 2026-06-29 05:52:10 · 20m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.