Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KL4Tu-o9Ss2-6vnSi-9uNzz-VWJeB | 7/14/2 | 47.1 | 0.53 | 2026-06-26 17:45:49 · 27m 47s | |
| CSGO-i5vk2-GBai6-Zreyo-u7LLz-ZfwoO | 15/19/3 | 69.8 | 0.93 | 2026-06-13 22:20:57 · 38m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.