Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XrhnG-wET8H-WZ9TG-ORwrS-jHR7B | 33/21/6 | 115.7 | 1.65 | 2026-07-01 20:52:45 Β· 45m 12s | |
| CSGO-sL4qT-AhWOQ-OWCxy-aVQJu-N3MAK | 24/12/6 | 126.3 | 1.91 | 2026-06-30 11:05:41 Β· 28m 48s | |
| CSGO-X8cXo-XrP7X-ALREw-xszXM-mnnYF | 6/19/5 | 53.6 | 0.54 | 2026-06-29 00:55:09 Β· 38m 49s | |
| CSGO-UVBnB-UZObY-EcoE5-Mhmpx-wr74E | 7/16/3 | 45.6 | 0.41 | 2026-06-25 13:12:45 Β· 29m 44s | |
| CSGO-4bSqi-qWtq2-WW6JQ-N5UR3-Sf78F | 24/21/7 | 88.5 | 1.28 | 2026-06-21 23:41:05 Β· 47m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.