Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-7.1%Peak single-match outcome anomaly 22.4/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 8 analyzed matches reads as variance, not a pattern.
Low mean preaim 6.87° with a tight 5.67° spread across 66 ranged kills - unusually consistent crosshair placement
TeamDocks rating & ADR trend · last 8 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hJRdd-Fftw8-G2mhL-79a6G-W9qRP | 9/14/2 | 70.8 | 0.81 | 2026-07-03 21:36:21 · 25m 41s | |
| CSGO-5yLuC-VTuaR-wnozV-Ntu5T-XQaYO | 17/17/4 | 79.2 | 0.96 | 2026-07-03 20:51:42 · 35m 57s | |
| CSGO-DAcRF-GPsPa-qxeoU-A4nip-yXvzF | 17/14/6 | 97.7 | 1.37 | 2026-07-03 14:27:49 · 35m 18s | |
| CSGO-JfQEA-uoTAr-WG26m-c9JJd-DuQVP | 14/17/8 | 88.5 | 1.02 | 2026-07-03 13:36:31 · 37m 3s | |
| CSGO-twppR-e3LZR-Ue93G-EA4rB-7TQ7B | 10/16/1 | 59.7 | 0.77 | 2026-07-02 19:07:12 · 26m 25s | |
| CSGO-UecmP-FnbDe-ZoTtD-uhhOo-PXOYE | 20/16/3 | 118.2 | 1.53 | 2026-07-02 18:38:48 · 24m 54s | |
| CSGO-FhyTU-HcZt9-LvNXD-GZcC7-9ysOH | 21/15/3 | 78.7 | 1.22 | 2026-07-01 19:41:12 · 32m 31s | |
| CSGO-EuMeX-X8zSW-y2C8c-eVaOL-8HsiB | 22/13/7 | 77.3 | 1.52 | 2026-06-15 19:41:32 · 39m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.