Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JTOTu-9kyKS-ZxxKq-RCZ94-hKMkO | 12/18/5 | 58.4 | 0.90 | 2026-07-03 03:53:24 · 30m 42s | |
| CSGO-4wMje-YU4Fm-ArWHq-7PoD4-LB6iL | 3/13/2 | 22.5 | 0.19 | 2026-07-01 05:15:17 · 28m 22s | |
| CSGO-VVEP3-eVSyC-EWsom-cRKTW-75mAL | 12/16/6 | 53.6 | 0.85 | 2026-07-01 04:33:20 · 31m 47s | |
| CSGO-e5zaj-yrroN-XrF2M-HoEv5-2dKTK | 12/15/2 | 69.0 | 0.86 | 2026-06-28 22:03:38 · 25m 8s | |
| CSGO-m4AqO-r3Gsr-oje4W-9rqq3-LMXDJ | 3/20/8 | 35.3 | 0.14 | 2026-06-28 20:32:47 · 29m 3s | |
| CSGO-zdTWs-95EK3-LCULR-pZjXz-hq4FP | 16/21/6 | 68.0 | 0.87 | 2026-06-28 05:54:35 · 40m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.