Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p8ZFm-C6CC8-ZjwJG-RGApU-eZhzO | 14/18/6 | 71.4 | 0.77 | 2026-07-06 13:59:00 · 34m 22s | |
| CSGO-UpLdp-EUfOA-ei8RJ-Qfy4G-vSvPB | 20/12/7 | 102.8 | 1.63 | 2026-06-28 18:03:44 · 29m 39s | |
| CSGO-4Ef2Q-r4dtM-nxduP-Q2kJQ-ZR9jE | 14/11/2 | 78.4 | 1.20 | 2026-06-28 12:01:54 · 24m 14s | |
| CSGO-cN679-GnZrt-hZ96r-TOX2S-MQCmQ | 10/17/6 | 89.3 | 0.84 | 2026-06-28 11:25:10 · 27m 0s | |
| CSGO-LRjve-z3EBX-JkPiB-JskXS-nwAAA | 15/19/7 | 81.2 | 1.05 | 2026-06-27 14:21:45 · 34m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.