Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TNOAD-pP4hb-GSnDC-fEyd5-ZqDZG | 24/18/7 | 80.8 | 1.39 | 2026-06-20 23:52:07 · 39m 55s | |
| CSGO-sb6oB-B88vL-URMVN-2tRZs-s3zQN | 22/15/5 | 99.4 | 1.52 | 2026-06-20 23:07:49 · 31m 38s | |
| CSGO-UkOwj-SYZBk-nRMFO-C8ej5-Oe2ED | 16/16/1 | 66.9 | 0.89 | 2026-06-20 22:19:54 · 35m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.