Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pr9oF-tSu3E-SojSB-jqZ7a-RtTGQ | 9/15/3 | 60.1 | 0.60 | 2026-06-30 22:24:26 · 27m 58s | |
| CSGO-YHZ5Q-TMFRZ-WjHTr-ovQVk-at3NF | 17/19/6 | 93.1 | 1.06 | 2026-06-30 21:50:49 · 31m 10s | |
| CSGO-rF3m5-ur3iC-7yqHO-Ch4do-HOH8D | 12/16/2 | 56.1 | 0.77 | 2026-06-30 21:04:22 · 33m 21s | |
| CSGO-DThXS-vpa2B-ZzuJR-mqXB9-HycBN | 12/15/3 | 83.4 | 0.92 | 2026-06-27 22:52:00 · 24m 57s | |
| CSGO-h835E-wFT8A-dMdpY-7KwVd-pipNO | 24/15/6 | 115.9 | 1.66 | 2026-06-27 22:00:44 · 37m 20s | |
| CSGO-m2nTF-ytjkC-wTSiL-RvJLc-z53JE | 17/17/3 | 85.7 | 1.17 | 2026-06-27 21:23:42 · 34m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.