Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P58D3-VNZyR-R5iDp-G862Q-LmztJ | 3/18/6 | 27.9 | 0.16 | 2026-06-27 14:02:02 · 32m 30s | |
| CSGO-tmepw-n7SiC-uvweo-b3EiO-L8urD | 12/18/4 | 64.2 | 0.79 | 2026-06-27 13:18:02 · 34m 58s | |
| CSGO-dGqpZ-exGnW-PTFyG-fVkyr-724BO | 3/15/0 | 26.7 | 0.08 | 2026-06-27 12:45:28 · 23m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.