Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4fYFF-P3cqx-euFGo-jM56Z-vPDRE | 9/15/5 | 77.5 | 0.76 | 2026-06-26 22:24:10 · 23m 35s | |
| CSGO-56HVz-BLVt7-vswKH-hNNaS-TvDBM | 18/17/8 | 89.9 | 1.23 | 2026-06-26 21:11:46 · 37m 28s | |
| CSGO-yv9cW-px9Fy-FYVsm-PXHHn-GOBJC | 5/16/2 | 42.8 | 0.18 | 2026-06-12 20:26:16 · 24m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.