Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wKpVR-4j3vk-XawXB-jqub6-meAtG | 9/16/2 | 65.9 | 0.71 | 2026-07-05 13:58:19 · 26m 5s | |
| CSGO-yKdqN-oiU9k-SMAXM-tBFvo-MsdVG | 10/9/0 | 65.1 | 1.10 | 2026-06-25 18:23:08 · 10m 53s | |
| CSGO-SqJ9d-qxAe9-uQnBO-O5Y4E-Gd5FP | 8/18/5 | 40.4 | 0.53 | 2026-06-23 18:00:21 · 37m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.