Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6ajNV-p4mQD-3ZDhX-QfUOp-AhnEM | 13/11/6 | 66.8 | 1.18 | 2026-07-02 18:56:00 · 29m 32s | |
| CSGO-Kjxn4-8Q62T-WHqeB-7Ofij-LiHvM | 17/14/6 | 105.8 | 1.31 | 2026-06-30 15:32:38 · 30m 23s | |
| CSGO-4tbL6-8iMeS-m2pJp-v67nn-2h3RG | 17/18/5 | 88.8 | 1.07 | 2026-06-25 18:39:30 · 38m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.