Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LGWQe-3Rka5-pWuVM-uiMd8-cAhaB | 12/9/7 | 87.1 | 1.40 | 2026-07-01 21:25:14 · 28m 16s | |
| CSGO-L74pO-oNzvy-4aUjG-f426E-Rd3AC | 20/15/7 | 115.3 | 1.57 | 2026-07-01 20:47:34 · 34m 23s | |
| CSGO-ojc7z-his3i-fXX7v-ukwFo-qWHzN | 16/14/5 | 89.9 | 1.19 | 2026-07-01 20:12:56 · 31m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.