Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tfUbw-p7KmD-CTEYx-eWRdX-85syM | 10/17/8 | 61.7 | 0.84 | 2026-07-03 18:49:52 · 29m 30s | |
| CSGO-6KHQ4-kiTV9-ZFKpo-K5nHD-OA7dK | 12/7/5 | 89.7 | 1.48 | 2026-07-03 18:18:39 · 26m 25s | |
| CSGO-OpH6H-LfTD5-4TiNq-6Kdvm-2sUvD | 15/23/4 | 72.4 | 0.80 | 2026-06-23 20:26:36 · 35m 40s | |
| CSGO-GYES7-dpHpY-OQehL-bVixr-TrJTK | 13/22/7 | 53.9 | 0.75 | 2026-06-23 19:22:40 · 48m 17s | |
| CSGO-TDUZX-3yHzj-AGnkb-H8vis-JXykG | 16/14/6 | 69.2 | 1.09 | 2026-06-23 18:40:39 · 38m 58s | |
| CSGO-tPXOn-fBYwo-tGyMs-GnXpq-UDeKP | 19/18/7 | 84.8 | 1.19 | 2026-06-21 17:22:49 · 39m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.