Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TUzaR-FLzOh-q3cXZ-64xaf-YjEuA | 21/17/7 | 86.3 | 1.29 | 2026-07-02 18:54:16 · 34m 10s | |
| CSGO-hOGZC-AGqKQ-dnv3d-wzS9H-9Sm6J | 20/13/6 | 86.3 | 1.33 | 2026-06-23 19:37:31 · 34m 36s | |
| CSGO-iSkYe-fduyh-BPeQL-ZMjfy-9rVrC | 15/7/6 | 115.9 | 1.82 | 2026-06-23 19:07:19 · 24m 27s | |
| CSGO-uZ2ek-SM6CG-foQfq-hciQS-T7edJ | 15/16/5 | 66.0 | 1.06 | 2026-06-23 18:17:46 · 38m 16s | |
| CSGO-KTq2O-thYBh-YjQB9-Qr5RF-J9tvE | 20/15/6 | 108.8 | 1.45 | 2026-06-23 17:43:02 · 31m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.