Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8HOLJ-AHQ2w-44vzN-Tc3q4-ZAFKO | 16/14/3 | 77.8 | 1.08 | 2026-07-03 15:44:18 · 26m 35s | |
| CSGO-tsVwQ-M6asN-XoXx5-izs8Y-suGvM | 10/17/8 | 55.0 | 0.77 | 2026-06-29 16:27:15 · 36m 11s | |
| CSGO-Sqwy4-cEdqS-BFdcn-T8AVX-EQM6H | 7/15/3 | 28.0 | 0.56 | 2026-06-29 15:04:24 · 29m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.