Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-O5qbM-4BMcR-aJEKC-kuGci-9hs8O | 10/16/5 | 49.3 | 0.75 | 2026-07-02 18:26:16 · 32m 15s | |
| CSGO-7QXac-FO4dM-oxUQd-NTZqd-NuHaA | 10/5/8 | 66.3 | 1.41 | 2026-07-02 17:54:24 · 27m 12s | |
| CSGO-XWtZ3-88P4n-HNeZd-q9LLt-b2VjM | 16/13/5 | 74.1 | 1.28 | 2026-06-10 17:34:00 · 30m 20s | |
| CSGO-ULuDv-MBOtU-eeU34-kjvax-ZfwoO | 13/18/4 | 65.9 | 0.82 | 2026-06-09 18:41:07 · 25m 9s | |
| CSGO-JDpk2-SyJRH-zidDS-waRbu-fXnMC | 5/6/0 | 39.6 | 0.74 | 2026-06-09 17:46:41 · 15m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.