Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6smHm-8GOhL-t4Q5N-RiQGo-TO2xK | 13/15/5 | 76.3 | 1.00 | 2026-07-02 18:37:01 · 34m 23s | |
| CSGO-x3rcy-qOHeG-vYTWY-tsRX4-kAXHK | 14/11/3 | 83.0 | 1.27 | 2026-06-29 12:29:36 · 26m 28s | |
| CSGO-YjAz8-AHe4j-NErrq-bnuU2-RBUWJ | 15/12/7 | 77.6 | 1.20 | 2026-06-26 15:24:56 · 33m 30s | |
| CSGO-ce7xT-tNeRM-u3H67-X4ZQU-3krFF | 10/17/7 | 49.9 | 0.72 | 2026-06-13 18:53:22 · 37m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.