Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p3U5H-6O3aZ-96Cfm-9WAYu-v3SiA | 16/20/5 | 80.0 | 0.99 | 2026-07-05 18:46:41 · 38m 36s | |
| CSGO-6Zshm-dU2Yk-VUbkL-omRom-6XLoD | 20/14/6 | 89.8 | 1.41 | 2026-07-01 18:49:28 · 36m 46s | |
| CSGO-rwDKS-4FYVT-9ZUzz-HYi4h-PFYXC | 7/15/7 | 71.0 | 0.82 | 2026-06-30 18:26:59 · 27m 38s | |
| CSGO-DxH5L-tTe7a-T4XAP-YTmN2-kLzkG | 6/16/2 | 54.1 | 0.39 | 2026-06-29 17:32:18 · 24m 48s | |
| CSGO-Mh8eN-Dfo34-5NxkL-w9GrK-VTTrC | 18/14/9 | 86.2 | 1.27 | 2026-06-28 18:46:17 · 34m 44s | |
| CSGO-jmq4t-ZOKDO-PMn3s-vGiZy-pWX9G | 10/18/6 | 66.7 | 0.72 | 2026-06-27 19:43:55 · 34m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.