Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pp95v-2kayc-nxskX-RkCaW-NvTKF | 10/16/11 | 63.1 | 0.95 | 2026-06-27 21:44:26 · 37m 44s | |
| CSGO-AEAfx-frCyU-YiyXC-UeniQ-McXTB | 19/15/9 | 81.0 | 1.12 | 2026-06-27 20:40:39 · 52m 5s | |
| CSGO-oKiGG-KX8sN-ZHKjB-QQVUG-CUQ7B | 9/12/9 | 66.0 | 0.86 | 2026-06-24 22:00:07 · 37m 34s | |
| CSGO-AYoSK-AFUjw-ny8Ze-FC7pu-ohtnC | 9/12/2 | 47.3 | 0.79 | 2026-06-23 08:07:47 · 33m 40s | |
| CSGO-8UBpi-MKfXe-hERbt-TQaFE-Gd5FP | 9/18/7 | 47.9 | 0.77 | 2026-06-21 13:19:57 · 41m 1s | |
| CSGO-9x7nR-MOqDv-XZF6T-EJpdG-fxF4C | 4/13/1 | 37.6 | 0.31 | 2026-06-15 10:48:38 · 22m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.