Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SkRwn-qp5uq-XUqMZ-muJp6-LzHCF | 18/17/2 | 70.5 | 1.10 | 2026-06-25 19:41:14 · 34m 26s | |
| CSGO-7wCD9-h9V5K-uoywT-3CQyX-babAB | 16/12/8 | 116.7 | 1.52 | 2026-06-11 19:16:00 · 31m 32s | |
| CSGO-wcG59-5WQ4X-HehN9-GPABS-3vKjC | 17/18/14 | 105.8 | 1.29 | 2026-06-11 18:35:46 · 35m 56s | |
| CSGO-ZhYuU-RAjAj-WMmXn-fjVMh-xs3cQ | 14/15/5 | 73.6 | 1.18 | 2026-06-11 18:03:14 · 29m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.