Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fPstB-Z82h7-W65ae-pOUaN-t8MUD | 11/16/8 | 85.6 | 0.93 | 2026-07-03 22:10:33 · 38m 33s | |
| CSGO-ROOYf-68DMz-PMzR3-mbrjC-5o8vO | 7/16/5 | 50.1 | 0.58 | 2026-07-03 21:35:45 · 31m 32s | |
| CSGO-meHZm-zXufy-HB3Qz-chPyd-CjW9G | 10/14/2 | 54.3 | 0.77 | 2026-06-23 22:02:22 · 38m 5s | |
| CSGO-JKTf6-pnefo-dPKZP-PAm4A-soi9Q | 7/12/9 | 53.2 | 0.80 | 2026-06-23 21:19:23 · 31m 5s | |
| CSGO-LKU58-PtUXV-riBQa-U726S-TvDBM | 3/17/5 | 26.1 | 0.14 | 2026-06-23 20:41:40 · 34m 57s | |
| CSGO-rurUz-Zpf5J-SbzQT-MH6qX-BRaJD | 11/12/3 | 53.0 | 0.95 | 2026-06-22 20:29:51 · 34m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.