Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aZ98i-bjqt5-xvAck-vi4DO-hwAAA | 20/16/4 | 85.9 | 1.17 | 2026-07-04 11:02:14 · 38m 18s | |
| CSGO-5K3p9-YzZLb-AakGQ-55vZd-sOYQM | 3/14/1 | 30.0 | 0.08 | 2026-07-04 10:38:56 · 19m 8s | |
| CSGO-uL5a3-d7pyW-tXm8k-z7LrR-6a4mA | 6/16/1 | 44.6 | 0.42 | 2026-07-04 10:03:12 · 24m 55s | |
| CSGO-WLX7q-EiRUn-LXZww-X7X2f-xY2tJ | 19/8/1 | 104.2 | 1.80 | 2026-06-27 18:53:41 · 26m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.