Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YZESQ-zhd3O-7yzJR-hnnus-nCHCF | 20/14/3 | 86.0 | 1.43 | 2026-07-02 19:17:00 · 31m 51s | |
| CSGO-hoqix-a22Ta-dkajA-4jyaf-GEuWK | 24/19/5 | 131.6 | 1.72 | 2026-06-30 20:26:02 · 34m 58s | |
| CSGO-2WnWj-NmRAF-mK9tW-u9OCq-XsONN | 18/21/2 | 88.9 | 1.05 | 2026-06-29 23:47:09 · 38m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.