Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qtjd4-zp6Ew-VpB8e-XqnPe-dPVeL | 17/17/3 | 96.6 | 1.19 | 2026-06-26 15:18:41 · 30m 36s | |
| CSGO-CCxWn-R9OBf-dZyHN-BZiB5-ABnkP | 36/13/1 | 141.8 | 2.18 | 2026-06-26 14:37:17 · 35m 55s | |
| CSGO-ajKez-Am68M-E8ASk-YrKDP-2aUeL | 26/15/3 | 140.6 | 1.83 | 2026-06-26 13:59:36 · 31m 37s | |
| CSGO-rc6WS-kvEyb-WqQJR-OVjiE-Gd5FP | 15/17/3 | 73.9 | 0.99 | 2026-06-13 22:44:57 · 31m 14s | |
| CSGO-acUBT-xKiqh-2ivCe-pPbNS-iaM2G | 13/15/5 | 69.0 | 0.91 | 2026-06-13 21:59:54 · 31m 56s | |
| CSGO-BUVa5-jfhtA-ZtPLr-YDAkC-YJxsP | 11/13/2 | 71.7 | 0.96 | 2026-06-13 21:31:24 · 21m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.