Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pwTzo-3an2o-Y8cLt-YTPAt-zNZML | 21/8/7 | 116.8 | 1.86 | 2026-07-03 19:13:11 · 26m 44s | |
| CSGO-sWk2c-imFVt-FCOr3-pGx9b-k6siB | 8/15/5 | 64.9 | 0.64 | 2026-07-03 18:45:43 · 25m 7s | |
| CSGO-enSsT-zP4vQ-4OyE4-ZViJj-WZ8SA | 10/10/7 | 71.8 | 1.17 | 2026-06-27 22:15:39 · 28m 17s | |
| CSGO-d69jz-JpAFp-YHS4z-yszkE-fS5KQ | 14/16/7 | 77.1 | 1.10 | 2026-06-27 21:31:02 · 38m 4s | |
| CSGO-DHJ3i-dLYCP-eBEN9-4UULd-KFYXC | de_sanctum |
10/10/3 | 68.4 | 1.05 | 2026-06-27 21:03:52 · 15m 47s |
| CSGO-wMwcj-WerEG-3EkYH-wAcES-nwAAA | 8/15/7 | 67.1 | 0.78 | 2026-06-19 21:44:17 · 35m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.