Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4L4ee-TVWZE-v6zbF-2dE3M-3wqVQ | 19/20/7 | 84.8 | 1.00 | 2026-07-04 19:49:25 · 34m 35s | |
| CSGO-Qbce7-WJ64S-EjNA9-JPxVV-Y7edJ | 14/15/5 | 75.6 | 0.95 | 2026-06-25 18:35:33 · 45m 25s | |
| CSGO-v9Ar4-DjiZk-4m4Eq-TvxHG-2dZbD | 22/17/8 | 111.4 | 1.56 | 2026-06-24 19:01:09 · 31m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.