Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4JjR9-dBaHq-N9aO7-993Hh-kYBEB | 19/13/7 | 100.5 | 1.65 | 2026-06-28 07:36:12 · 29m 27s | |
| CSGO-OSkjw-CAmFv-67cfX-phuws-ECBcO | 17/16/5 | 90.5 | 1.25 | 2026-06-28 06:57:40 · 34m 36s | |
| CSGO-A2OA8-hxkYh-wFnkU-K5oCa-rjNYE | 11/15/3 | 59.0 | 0.77 | 2026-06-28 06:27:20 · 26m 58s | |
| CSGO-2BfjK-AEpVA-6M9TE-wAfG7-qAXHK | 13/11/7 | 80.1 | 1.22 | 2026-06-27 07:21:43 · 30m 58s | |
| CSGO-Rf3Q9-YdyDr-Wx49f-3rznd-L5WwP | 6/14/6 | 71.2 | 0.64 | 2026-06-27 06:57:53 · 21m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.