Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uydGu-8ks3m-jZyAZ-2owYR-6a4mA | 5/15/4 | 44.4 | 0.41 | 2026-07-05 00:32:30 · 24m 19s | |
| CSGO-AYL9y-uAm7w-L6FZL-ocwBd-k4yUO | 17/19/10 | 84.1 | 1.18 | 2026-07-04 23:51:02 · 35m 23s | |
| CSGO-r2HrH-WVRDm-YNBdH-NfOJr-f3acP | 23/17/8 | 119.4 | 1.45 | 2026-07-04 23:01:31 · 39m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.