Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6HeOf-Vk6MB-PFXYC-Giywq-aXnMC | 14/16/9 | 80.7 | 0.99 | 2026-07-04 22:14:44 · 32m 29s | |
| CSGO-tto5K-9pLnX-3sDSY-rDEUK-G8MkO | 16/15/8 | 92.6 | 1.19 | 2026-07-04 21:30:52 · 39m 52s | |
| CSGO-QPmDX-kNsiP-fFEU9-B68Bv-jBcBN | 19/20/4 | 72.1 | 0.98 | 2026-07-03 18:51:58 · 39m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.