Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vw8EO-RtLLv-JHvFU-Ny8a7-ipxMM | 13/17/3 | 74.1 | 0.94 | 2026-07-01 12:38:47 · 29m 31s | |
| CSGO-6ZMDT-KZP3K-3sQUK-GwREe-2ZeuB | 13/13/2 | 79.6 | 1.01 | 2026-06-28 13:34:55 · 25m 28s | |
| CSGO-Q7VQt-2oeMd-7sCNV-FoDNE-s9ROG | 17/3/2 | 115.2 | 1.95 | 2026-06-28 12:31:43 · 19m 2s | |
| CSGO-XhiNZ-iqBbf-SjTGo-hCvrK-Vb37M | 18/11/4 | 115.4 | 1.67 | 2026-06-13 10:37:52 · 22m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.