Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Z6BLj-YviCY-UVVbA-2jzmx-wr74E | 25/18/5 | 105.7 | 1.41 | 2026-06-30 20:12:51 · 39m 4s | |
| CSGO-cxNPD-PERzp-mbLB3-vEKdP-P8o3B | 20/15/9 | 88.9 | 1.41 | 2026-06-30 19:25:13 · 34m 33s | |
| CSGO-tJGiK-zKbwd-mPsww-ZRkb9-hpWTB | 12/7/4 | 92.0 | 1.41 | 2026-06-26 22:49:20 · 24m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.