Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W6BsM-wGjnQ-xuhCw-mhUzL-5RfCG | 13/17/2 | 68.3 | 0.87 | 2026-07-03 22:06:44 · 28m 51s | |
| CSGO-ttXwE-jiH8M-jo3qd-bFYET-yGvjN | 10/16/6 | 53.7 | 0.75 | 2026-07-03 21:29:45 · 33m 32s | |
| CSGO-PvJX7-zaaMd-AmYpT-6ZNi5-wquLA | 6/15/5 | 51.9 | 0.44 | 2026-07-03 20:29:35 · 29m 39s | |
| CSGO-5wtZu-dL6ZR-8L7Je-y8HbW-vFweM | 24/19/8 | 87.7 | 1.32 | 2026-07-03 19:26:36 · 49m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.