Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-opobf-YkVrV-sBuLr-himhU-A7QBD | 8/11/5 | 52.0 | 0.85 | 2026-07-03 16:03:44 · 29m 54s | |
| CSGO-s7TOi-CTqVa-4EP7M-MtsYC-feQ3A | 11/14/3 | 63.6 | 0.97 | 2026-07-03 15:23:07 · 30m 15s | |
| CSGO-ZefGQ-MFqCT-KrRxG-kdNBZ-oF7yD | 13/17/6 | 74.4 | 0.92 | 2026-07-03 14:41:28 · 37m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.