Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b3FPC-r7bbO-mbE9v-HeRav-RWjXM | 7/15/3 | 54.6 | 0.44 | 2026-06-23 20:55:03 · 27m 54s | |
| CSGO-SE68K-Ru5DB-h7Kv9-7cppV-87mDA | 17/16/8 | 83.8 | 1.14 | 2026-06-23 20:11:57 · 37m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.