Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4eJGz-rrkZ8-eRMVL-TeBGe-G6LHA | 19/13/4 | 82.1 | 1.48 | 2026-06-28 18:38:27 · 32m 3s | |
| CSGO-NFTWH-2bJT6-txcNm-pi9jY-85syM | 14/15/4 | 69.1 | 0.99 | 2026-06-22 17:47:52 · 38m 10s | |
| CSGO-ELVNG-edUBw-LMca3-bqFxn-M47yD | 17/16/7 | 89.2 | 1.19 | 2026-06-17 19:22:56 · 37m 3s | |
| CSGO-ZwEpR-R3Xf2-7bcGG-faAoA-Uy3xK | 9/14/5 | 73.7 | 0.78 | 2026-06-16 19:49:42 · 29m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.