Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dRJqN-uCRG9-6GSsh-XJYfH-57wwQ | 13/11/2 | 75.2 | 1.18 | 2026-07-03 21:16:14 · 30m 45s | |
| CSGO-QO2aP-VfoVD-5QeL3-hnq84-ZAFKO | 26/19/5 | 87.1 | 1.40 | 2026-07-02 19:33:38 · 51m 57s | |
| CSGO-R6bBL-kovPm-ssJ6d-Xrbm3-Sf78F | 6/20/5 | 41.0 | 0.41 | 2026-06-29 14:44:45 · 36m 52s | |
| CSGO-39Cjn-tBOdZ-czN74-ZFdnS-2vDuA | 16/16/6 | 81.7 | 1.19 | 2026-06-16 21:53:30 · 36m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.