Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-feZDF-u4Tdy-vTpT2-a2cxX-RQCmQ | 14/12/10 | 96.2 | 1.39 | 2026-07-02 20:09:11 · 29m 51s | |
| CSGO-tB7zD-j6ad9-SJx9P-jSJAN-PxXHK | 18/17/6 | 99.3 | 1.23 | 2026-06-26 21:57:47 · 31m 42s | |
| CSGO-8FJYC-3Xn4n-znhiw-58Hcm-M4R4M | 10/14/5 | 57.1 | 0.79 | 2026-06-15 20:36:45 · 25m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.